app: acatalepsy
Aug. 31st, 2018 08:00 pmOOC INFO;
NAME: Tor
AGE: 31
CONTACT:
CHARACTERS IN GAME: none
IC INFO;
CHARACTER NAME: Cain
AGE: 22
CANON Granblue Fantasy
CANON POINT Chapter 110, during his Grand Fate Episodes
HISTORY: World Lore, Series Wiki, Character Wiki (The actual info in these is very sparse, so I wrote out a history, too.)
Cain is a survivor of Torhid, a kingdom destroyed by its own corruption. He fled to the neighboring kingdom of Idelva along with other survivors, one of whom was the fiancee of his brother — Abel, a fine, honorable soldier in their fallen kingdom’s army, well-respected by his men, and who Cain looked up to and still measures himself against in the present day story.
Following the fall of his kingdom, Cain joined the Idelvan army and with the help of his quick wits and unconventional tactics, rose through the ranks to become a general in charge of his own specialized unit that directly served the kingdom’s sovereign, Pholia. Cain became respected, and was sent on missions that required his unique brand of problem solving, becoming a trusted servant to Pholia and acting as something of a spy for her, though their relationship was not without exasperation for Cain’s eccentricities. During this time, Leona, Cain’s sister-in-law, followed him through all his duties, joining the Idelvan army along with him, determined to protect him at all costs in place of his deceased brother.
It was on one of Cain’s missions that he met the main characters of Granblue Fantasy. Cain was sent to Merkmal Island, one of Idelva’s territories, to stop a group of bandits from taking over the island. There he met the crew of the airship Grancypher (the playable character and party members) and enlisted their aid in routing the bandits (coincidentally also refugees of Cain’s former kingdom). This involved a complicated gambit using an ancient magical self-destruct switch for the bandit’s fortress, a standoff with the bandit king Reinhardtzar that ended in both him and Cain engaging in a series of bluffs but unwilling to sacrifice any lives but their own, and eventually taking Reinhardtzar into Cain’s custody and later his own unit in the Idelvan army.
Following the Merkmal incident, Cain joined the Grancypher’s crew, sent by Pholia to investigate the movements of the Rhem Kingdom, Idelva’s enemies. Leona and Reinhardtzar accompanied him as he and the main character searched for the Grancypher’s lost crewmembers across different islands, clashing with agents of the story’s antagonist, the True King, and finally coming to Bestia Island. There, the crew was attacked by rampaging primal beasts and Cain’s opposite in Rhem, Gilbert. This first clash ended with Cain knocked off a cliff after seeing Gilbert's true, cruel face, but he was later rescued and rejoined the crew.
Upon returning to Idelva, the crew found Rhem attacking, led by Gilbert. Gilbert sowed discord in Idelva's ranks by declaring that Pholia was corrupt and the cause of Torhid's fall. He demanded her surrender, and to save her people, Pholia handed herself over, saying that Gilbert's words were true. Cain, though unsure of what to feel about this news, still decided to mount a rescue mission, wanting to hear the truth from Pholia rather than trusting anything Gilbert said. Ultimately, the rescue mission was unsuccessful as more of the True King's agents interfered, but Cain did learn one important thing: Gilbert was the man who had killed his brother when Torhid fell.
With Pholia still in the True King's hands and held at The Great Wall — in truth, the weapon of mass destruction that destroyed Torhid Kingdom — Cain and the crew raced after Gilbert to save her. There, amidst the ruins of Cain's old home, they learned of the conspiracy enacted by the True King years ago to destroy the threat to his power that Torhid posed, scapegoating Torhid's royal family in the process. And so the truth was revealed: Torhid was destroyed not by its own corruption, but by the True King, who was also behind all the trouble that had befallen Idelva. And the True King now wished to use Pholia to power the Great Wall as a weapon once again.
Cain and the crew fought through the True King's agents and were able to save Pholia, though not without great risk. Only sheer luck prevented Reinhardtzar from dying, and for some time, Cain thought he had died protecting him. Gilbert, however, was sacrificed by the True King as a power source in Pholia's place. Ultimately, the crew was successful in destroying the Great Wall, but only at the cost of the Grancypher falling to the land beneath the Sky Realm — something said to be certain death — with Cain standing on a cliff side, helpless to stop it.
Yet Idelva's troubles were far from over. With the revelations about Pholia and the True King's continued machinations, Idelva was now on the brink of civil war. War was only narrowly averted by several of Cain's own schemes: instead of choosing a new sovereign to lead, Cain proposed democracy for the kingdom and outwitted the True King's demands to save Pholia, her sister, and the last remaining prince of Torhid from his grasp. Matters settled, Cain resolved that once Idelva's new system of government was in place and things in Idelva had stabilized, rather than take a position of importance in Idelva, he would leave the kingdom to search for the Captain and the crew who had fallen below the Sky Realm.
PERSONALITY: First and foremost, Cain’s life centers around regret. He regrets the fall of his kingdom. He regrets the bloodshed he’s witnessed. He regrets the lives that were lost, particularly the lives he couldn’t save. He regrets that he lived while his brother died. As a result, Cain is a creature of contradictions. He abhors violence, yet he’s a general in the Idelvan army, quick to draw his blade in the defense of others. He’s kind, compassionate, and values honor and justice, yet he’ll use underhanded means to achieve his goals if he thinks it'll better save lives. Cain is reckless and horribly self-sacrificing; he’ll put himself into the most dangerous of situations without a second thought for his own safety if it means he can save someone else. He places no importance on his own life while holding the lives of others near-sacrosanct.
Cain is a man wearing a mask, presenting a laughing, too-flippant front to the world while hiding a hefty helping of survivor's guilt and a dangerous lack of care for his own well-being behind his smile. He acts an airheaded fool while using the persona as a front for clever, unexpected stratagems. Cain even pretends at ruthlessness when it’s required, acting like he’ll sacrifice lives in pursuit of the greater good, but when it comes down to the wire, he’s unable to actually go through with such a plan, revealing that the only life he can bring himself to put at risk is his own. He’s kind beneath the façade, and too caring for a soldier in an army, hurt deeply by every life — friend, civilian, or foe — that’s lost, but he’s also painfully aware that not fighting will only get others killed.
As a result, Cain takes everything onto his own shoulders, often striking out alone, even leaving behind his subordinates and refusing to burden others with the full knowledge of his plans so that any fall out won’t weigh on those he involves if things go poorly. This leads to difficulty trusting others, and Cain is often cagey and secretive, deflecting questions about himself and his past, though he considers it to be for others’ own good. In this way, Cain is quite callous of others’ feelings. He leaves Leona to fret over him when he strikes out without her, and her scolding and lectures have no effect on his penchant for throwing himself into danger despite how frantic with fear for him she can get.
In terms of combat prowess and cleverness, Cain is confident in his own abilities, even brash in thinking he can handle everything alone, but this can lead to him finding himself in over his head, paralyzed when caught out by someone else’s life being held hostage to halt his plans. Cain’s brashness hides a complex about his brother that he’s carried with him since the fall of his old kingdom, when his brother died in the fighting. To Cain, in comparison to the memory of his kind, strong, noble brother, he always falls short — he should have been the one to die instead so that Abel could be in Cain’s place, erasing Leona’s grief, helping others in ways that Cain doesn’t think he’s capable enough to.
Cain is clever and charismatic, friendly, if eccentric, while he both plays the fool and offers what knowledge and aid he can even to strangers. He doesn’t hide his intelligence, but he does hide his motivations and how desperate he is to keep those around him from coming to harm. At the same time, his reckless actions reveal this facet of his personality; for all that he’s a strategist with an analytical mind, he moves without thinking when it comes to blocking a blade aimed at someone else’s back, and his plans are often incredibly risky, albeit designed to minimize the number of possible casualties. And when he’s caught out and called out on his lack of regard for his own life, Cain grows uneasy, trying to dodge the subject rather than having to acknowledge just how careless with his own safety he is.
While Cain keeps much of himself at a distance, once his trust is earned, it’s absolute. He’s unflinchingly loyal to those he gives his allegiance to, but rather than showing this with a willingness to die for those he’s loyal to, he shows it with a willingness to trust them with difficult choices and dangerous situations. For someone willing to throw away his life for any passing stranger, that sacrifice means very little in the way of loyalty. Instead, Cain’s trust is shown by relying on others and allowing them to risk themselves at his side as he does with the main character and with Reinhardtzar when he agrees to allow Reinhardtzar to watch his back before the final battle at the Great Wall.
Though Cain carries his duties out responsibly, it’s a sideways sort of responsible. He can be counted on to accomplish his missions, and Pholia leaves him to his unconventional methods, but she considers him troublesome as a result of his eccentricities. To an extent, Cain can be childish, and not just as part of his jovial mask. While he doesn’t lightly hold a grudge, at times, Cain will sulk when he’s not allowed his way; when kidnapped by Idelva’s primal beast to keep him from seeing through one of Pholia’s tricks and interfering with a test of the main character’s virtuous qualities, rather than gracefully wait in a cave for Pholia’s plan to unfold, Cain petulantly chooses to take a nap instead.
Yet despite this childish streak, Cain is still keenly aware of what’s at stake in his world and the things he continues to fight for. Despite his youth, he’s the farthest thing from naïve — but at the same time, he clings desperately to a painful sort of optimism, believing that there’s always a way to prevent bloodshed and save lives. Even when Idelva is on the verge of civil war, rather than following Reinhardtzar's practical plan to ambush stronger armies and retake the country for Pholia as the rightful sovereign, Cain instead chooses to find a different path, believing in the united hopes and dreams of the people of his kingdom, leading them to a republic where no blood needs to be shed. He holds deep regrets, enough that he has almost no sense of value for his own life, but rather than let these regrets chain him to the past, they fuel him to seek a brighter future and to do everything in his power to protect the people of the present.
CANON POWERS: Cain is a gifted tactician and a soldier in the Idelvan army, and boasts combat skill with both a sword and a pistol. He’s clever and quick-witted, able to figure out ancient-but-far-advanced technology with relative ease. Being from a mobile game, Cain also has elemental powers tied to weapon arts that allow him to use earth-type attacks, as well as special moves that amount to higher dodge rates at lower health, withstanding a fatal hit, sacrificing defense for boosted attack, debuffing enemies, and boosting various combat stats (multiattack, attack power, bonus damage) of those in his party. For game purposes if it ever becomes applicable, beyond having earth-type elemental powers, these can just be played as being a risky fighter with high agility, and as more of a background magical bolstering/debilitating type ability in the case of his party buff/enemy debuff.
OTHER: Will nap anywhere, probably. Even on respected minor gods if they're fluffy enough.
GAME INFO;
CRAU INFO: n/a
MAGIC ABILITY: Cain will gain the power of Shared Healing. In a spray of glittery flowers, like something right out of a magical girl series, Cain can heal others' wounds and illnesses — by taking them onto his own body and sharing the damage. Doing so carries a certain risk. If he attempts to heal an injury that's too major, he can die from the damage he takes. Though he can lessen the effects of things like poisons and diseases, the power doesn't offer him full protection from them, only mitigates their effects and slows their symptoms' onset.
ANY WEAPONS/MAGICAL ITEMS?: His sword, a finely crafted blade but not magical in nature.
ANY PETS?: none
SAMPLE;
LINKED SAMPLE: TDM